Rockstar shook the globe with Red Dead Redemption 2 back in October. However, PC gaming community members were left in the dust with the game releasing only on consoles. Recent leaks from a game’s PC port, however, gave PCMR some hope. And today we’ve got another hint of what’s going to happen in RDR2’s PC version.
Courtesy of a user on GTA forums, it seems that some code hidden deep within the Red Dead Redemption 2 companion app has revealed some interesting port information. Apart from the usual graphics sliders that were present in GTA V, the game will support DirectX 12, Microsoft’s latest API. Other settings are about the same as those in the earlier GTA V game of Rockstar’s PC version, including NVIDIA-specific PCSS.
Another interesting part about the PC version of the game is that it appears to have an Ultra preset in the graphics environments, something GTA V never had. This seems to be correct considering how much more intensive games have become since the last launch of Rockstar’s PC. However, we couldn’t find any mention of the DXR or raytracing features of NVIDIA in the code. It may be in growth, and could reply just why the port takes so long. The game was a visual treat on the aging consoles and we can’t wait for what the PC version will look like, apart from the apparent support for greater refresh rates. But take that with a grain of salt for now.
In any case, the PC version will definitely be worth the wait, considering how the game was critically praised everywhere and seemed to push the limits of the current-gen consoles.
Red Dead Redemption 2’s PC version is allegedly under development right now and should be released by early next year.
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