I wasn’t as thrilled as other Indian mobile gamers when I first heard about FAU-so-called G’s Indian PUBG Mobile rival. And I was apprehensive about the game after seeing the first trailer, to say the least. A lot of time has passed since then and I have been given the opportunity to be one of the first people in the country to try the game that I jumped at. And I was surprised initially. But the more I played the game, the more I discovered its shortcomings. My detailed initial impressions of the game are here.
Before I begin, keep in mind that an initial build of the game was provided to BGR India, because some of the problems I faced could have been taken care of in the final build, which is available on the Google Play Store.
First FAU-G Impressions
At one point, FAU-G will offer gamers three modes: Campaign, Deathmatch Team and Free for all. For now, however, nCore Games is only offering the Campaign mode to gamers. At a later date with updates, both the Team Deathmatch 5v5 mode and Free for all battle royale mode will be made available. In the highest graphics setting, I played the game on Android, with the medium graphic setting enabled by default.
Beginning with the graphics, the game definitely managed to surprise me. The company has managed to deliver a decent game, considering that it was developed in India, and the earlier trailer was just too bad. The graphics were not as good as Call of Duty Mobile but did manage to look realistic and good enough for a mobile game. There were a lot of mechanical bugs in the version we had, which were noticeable from the get-go. If you were in a tent, for instance, you could hit the players trying to get inside. Including some other bugs, AI players do not hit you at all in the beginning stages, and if you return to the entrance of the stage, they retreat back. In the launch release, these bugs could have been fixed if they were not simple tweaks that the company could make.
One thing that I missed a lot while playing the game was the ability to set levels of difficulty. With cinematic looks and a narration of the recent Galwan border incident, the game started out extremely easy. But it became more and more difficult to cross the stages as you went past the checkpoints. And it is very difficult to finish all the stages, considering the time limit that is placed on players. Indeed, the game is so hard that none of my peers or I have been able to pass the first chapter as of now.
A Sikh army officer, the lead character, has to take on the Chinese army in order to reach his crew. And while doing so, he continues to narrate dialogues like “Ek FAUG pure kiye bina waapis nahi laut taa mission,” which is fun at the beginning, but becomes annoying as you continue to play the game. This is understandable, however, as the game is also meant to be played by children who find such things engrossing. However, the Chinese Army men were taunting the lead in English while I was playing the game, while a colleague found them narrating dialogues in Chinese. Considering that the game has been made available in several languages, this could be a bug. Design is also on point for the characters of the Chinese Army, with characters having facial structures similar to the region of China.
One thing that I think nCore Games should add to the game is the ability to carry health packs for players. It just does not cut it by sitting down near a bonfire. Players should be able to heal themselves on the go, as it would save valuable time and would not require them to continue trying to go back to the last bonfire or unlock the bonfire of the present stage.
The game currently only has hand-to-hand combat weapons, which is a bit of a bummer, given that there are a number of classic weapons in the Indian Army that people would love to try out. Even having a weapon makes it much easier to kill AI adversaries, but instead of finding them in places, you will have to take them by killing adversaries. And you’ll have to be careful about using them just like guns, because they’ve got limited hits, after which they break, limited to two kills.
The company did not include blood to make the game PG-rated, but instead showed the amount of damage they took in the form of numbers while hitting the AI bots. For opponents, there is no health bar, meaning you have to hit them multiple times before you know they are dead. It disappears from the field after an AI bot dies. These could be good characteristics for kids trying to learn about the incident. The in-game store is the place from which the company will make its money, but the prices seem a bit too exorbitant. Especially for the game launch, they could have been lower.
While many were expecting FAU-G to be the Indian alternative to PUBG Mobile. It’s not that, not now, at least. When nCore Games launches the remainder of the two modes at a later date, the game might rival the popular battle royale. But, as of now, the game is simply an independent campaign based on an incident in the Galwan Valley. We’re going to have to wait and see all the changes that the company is going to bring to the game, but from now on, it’s just a game that you can play with other mobile games while waiting for PUBG Mobile to make a comeback.